
Title:			Bighhookkaa
Test Release Date:	1 April 2000 for a select group of players
Final Release Date:	22 May 2000 (bug fixes and minor improvements)
Filename:		dmbighhookkaa.zip	{containing: 	DM-Bighhookkaa.unr extract to X:/UnrealTournement/Maps	}
						{		Hoka.utx extract to X:/UnrealTournement/Textures	}	
						{		Bighhookkaa.umx extract to X:/UnrealTournement/Music	}
						{		DM-Bighhookkaa Readme.txt				}
Author:			Jeroen Manders (a.k.a. JUR)
E-mail Address:		jeroenmanders@hotmail.com

Description:

Welcome to my first death match level.  Bighhookkaa is a large map and based on a facility i'm working in every day.

I tried to make a level that appeals to those who like to play a fast and strategic game. My goal was to make a realistic

map in the present time, where you really believe that you are running through an excisting building. Personaly I like to

play reality levels and I believe there is a significant market for this type of game. There is enough complexity to allow

the more ambitious strategists to put the game on there name. There are several sniping locations, as well as counter-sniping

locations. There is one spot that is perfectly defensible but not totaly save.  A creative player will find this place and use

it to its extends. This level has three types of lighting, you will experiance brightly-lit, medium-lit and an extreemly dark

sections in Bighhookkaa. The bots play this level fairly well.  I have been playing this level with 16 bots.  The level is

ideally suited to 8-14 players. 

Special thanks to Wolf for his tutorials and providing feedback on my questions, also thanks to Hen (HVDB) and Har (HTH) for

testing this level.


Jeroen Manders  (a.k.a., JUR)


Copyright / Permissions
-----------------------
This level is copyrighted by Jeroen Manders (2000).

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic media that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.


UNREAL (c)1998 Epic Games Inc.   All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Games Inc.  All other trademarks and trade
names are properties of their respective owners.
